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Editor

Objects

Creating and configuring objects in the editor.

Adding Objects

Add objects to your scene from the command palette (Ctrl+K / Cmd+K) or by right-clicking in the Hierarchy panel.

Object Types

Primitives

Basic 3D shapes to build your scenes: Box, Ball, Plane, Tube, Pill, Cone, Donut, Disc, and Empty (invisible container for grouping).

Lights

  • Directional Light — Sun-like light that illuminates the entire scene
  • Point Light — Emits light in all directions from a single point
  • Spot Light — Cone-shaped light like a flashlight
  • Ambient Light — Even lighting across the whole scene

Cameras

  • Perspective Camera — Standard 3D camera with depth
  • Orthographic Camera — Flat projection without perspective distortion

Audio

  • Audio Source — Plays sounds and music, with optional spatial audio

Environment

  • Ground — Flat surface with physics
  • Stairs — Walkable steps
  • Ramp — Inclined slope

UI Elements

Screen-space or world-space overlays: Text, Button, Image, Progress Bar, Rectangle.

Models

Import 3D models from your assets library.

Configuring Objects

Select an object to see its components in the properties panel:

  • Transform — Position, rotation, and scale
  • Mesh — Shape type, dimensions, shadow settings
  • Material — Color, metallic, roughness, opacity, emissive, textures
  • Physics — Collider shape, body type (fixed, dynamic, kinematic), mass, friction
  • Light / Camera / Audio — Type-specific settings

Organizing Objects

Objects can be nested in a parent-child hierarchy. Drag objects in the Hierarchy panel to reparent them. Child objects inherit their parent's transform.

Editor Overview

Learn the Vibe Games editor interface.

Scripts

Attaching and editing scripts in the editor.

On this page

Adding ObjectsObject TypesPrimitivesLightsCamerasAudioEnvironmentUI ElementsModelsConfiguring ObjectsOrganizing Objects

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