Editor
Objects
Creating and configuring objects in the editor.
Adding Objects
Add objects to your scene from the command palette (Ctrl+K / Cmd+K) or by right-clicking in the Hierarchy panel.
Object Types
Primitives
Basic 3D shapes to build your scenes: Box, Ball, Plane, Tube, Pill, Cone, Donut, Disc, and Empty (invisible container for grouping).
Lights
- Directional Light — Sun-like light that illuminates the entire scene
- Point Light — Emits light in all directions from a single point
- Spot Light — Cone-shaped light like a flashlight
- Ambient Light — Even lighting across the whole scene
Cameras
- Perspective Camera — Standard 3D camera with depth
- Orthographic Camera — Flat projection without perspective distortion
Audio
- Audio Source — Plays sounds and music, with optional spatial audio
Environment
- Ground — Flat surface with physics
- Stairs — Walkable steps
- Ramp — Inclined slope
UI Elements
Screen-space or world-space overlays: Text, Button, Image, Progress Bar, Rectangle.
Models
Import 3D models from your assets library.
Configuring Objects
Select an object to see its components in the properties panel:
- Transform — Position, rotation, and scale
- Mesh — Shape type, dimensions, shadow settings
- Material — Color, metallic, roughness, opacity, emissive, textures
- Physics — Collider shape, body type (fixed, dynamic, kinematic), mass, friction
- Light / Camera / Audio — Type-specific settings
Organizing Objects
Objects can be nested in a parent-child hierarchy. Drag objects in the Hierarchy panel to reparent them. Child objects inherit their parent's transform.