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Editor OverviewObjectsScriptsAI Assistant
Editor

Editor Overview

Learn the Vibe Games editor interface.

Editor Interface

The editor is split into three main areas:

Explorer (Left Panel)

Browse and manage your project content through tabs:

  • Hierarchy — Scene tree showing all objects and their parent-child relationships
  • Scripts — List of scripts in your project
  • Assets — Imported models, textures, and sounds
  • Materials — Reusable materials for your objects
  • Variables — Project-wide variables for game data

Viewport (Center)

The 3D scene view where you visually build your game. Use it to:

  • Select and transform objects (move, rotate, scale)
  • Navigate the scene with camera controls
  • Test your game with Play/Pause controls
  • Access the console and edit history at the bottom

Chat (Right Panel)

Built-in AI assistant that can help you build your game. See AI Assistant for details.

Menu Bar

  • File — Create, save, share, and publish projects. Access backups and settings.
  • Edit — Undo and redo changes
  • View — Toggle panels on and off
  • Scenes — Manage multiple scenes in your project

Keyboard Shortcuts

Open the command palette with Ctrl+K (or Cmd+K on Mac) to quickly access any action — adding objects, switching transform modes, controlling playback, and more.

Getting Started

Welcome to the Vibe Games documentation.

Objects

Creating and configuring objects in the editor.

On this page

Editor InterfaceExplorer (Left Panel)Viewport (Center)Chat (Right Panel)Menu BarKeyboard Shortcuts

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