Editor
Editor Overview
Learn the Vibe Games editor interface.
Editor Interface
The editor is split into three main areas:
Explorer (Left Panel)
Browse and manage your project content through tabs:
- Hierarchy — Scene tree showing all objects and their parent-child relationships
- Scripts — List of scripts in your project
- Assets — Imported models, textures, and sounds
- Materials — Reusable materials for your objects
- Variables — Project-wide variables for game data
Viewport (Center)
The 3D scene view where you visually build your game. Use it to:
- Select and transform objects (move, rotate, scale)
- Navigate the scene with camera controls
- Test your game with Play/Pause controls
- Access the console and edit history at the bottom
Chat (Right Panel)
Built-in AI assistant that can help you build your game. See AI Assistant for details.
Menu Bar
- File — Create, save, share, and publish projects. Access backups and settings.
- Edit — Undo and redo changes
- View — Toggle panels on and off
- Scenes — Manage multiple scenes in your project
Keyboard Shortcuts
Open the command palette with Ctrl+K (or Cmd+K on Mac) to quickly access any action — adding objects, switching transform modes, controlling playback, and more.